Place-based teaching and learning in SD61

Computational Thinking.

I’ve seen coding exercises, tools, and activities pop up in Elementary schools across SD61 and the kids seem to love the play-based, problem-solving learning. I have loved the variety of options available, from apps to gadgets to fully unplugged. In this post, I’d like to look at one of each at the Primary Level:

App: Scratch Jr.

The stepping stone to more advanced coding and programming, this app allows kids (aged 5-7) to work with graphical coding blocks in order to make their characters move, jump, dance, and sing. They can play with the visuals, personalize the characters and backgrounds, and get into some fun individual and team challenges.

Pros:

  • Free for iPad and Android
  • Developmentally appropriate for kids aged 5-7
  • Massive community for resources and support that can be easily integrated into many subjects

Cons:

  • Does not necessarily offer next-step links into text-based coding languages
  • It’s older sibling (Scratch) has received a 47% (Warning) rating on privacy and security from Commonsense.org
  • iPads or Android tablets are required, currently making this a tool for schools with financial privilege

Gadget: Cubeto

This fun little gadget takes coding off the screen and into kids’ hands. With tactile, Lego-like pieces, Cubetto teaches the basics of computer programming through play.

Pros:

  • No screens necessary, therefore no privacy or security issues
  • Play-based education
  • Hands-on, experiential learning
  • Developmentally suitable for children ages 3-9

Cons:

  • A price-tag of $400+ for one play-set means that this isn’t necessarily financially accessible to all schools
  • Does not offer links to text-based coding languages
  • Reliant on small pieces that may easily be lost or damaged

Unplugged: CS Unplugged

Now, this site does require at least the teacher to have computer access. This site gives teachers bucketloads of resources to teach CS skills without a computer! Building on the foundational skills of patterning, deconstruction, problem-solving, and more.

Pros:

  • Free to use and no tech tools required
  • Play-based and problem-based learning
  • Uses low-cost and general supplies, like string, cards, glue, and chalk
  • Well-organized site with excellent UX

Cons:

  • Not actually teaching tech skills directly
  • Does not translate to actual computer skills, but rather a foundational understanding of some computational thinking skills

I have had the pleasure of learning with and exploring each of these three tech tools and I think they each have a unique and valuable place in public schools.

1 Comment

  1. Angellina

    Angellina

    Hi Katrina!

    Thank you for sharing these resources! I love how you included the unplugged option. I am always looking for unplugged options as well. I will have to looka t using CS Uplugged with some of my younger students for working on their computational thinking skills.

    I really appreciate that you took the financials into consideration. I think that is so important and with such a push for teaching these digital skills we need to keep in mind about access. When I was looking at different gagets I had the same thoughts that they are pricey alone, let alone getting enough so that more than 1 student/group can use them at a time.

    Angellina

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