Place-based teaching and learning in SD61

Tag: ADST

Building the Plan

Screenshot of the Linoit cork board for this design challenge.

Link to the interactive board here: http://linoit.com/users/katrina-bc/canvases/Building%20the%20Plan

References:

Linoit.com

BC ADST Curriculum

Autodesk Tinkercad. 2017. How to create a mobile maker cart and engage teachers in the process. YouTube.com.

Resources for starting and running a mobile Makerspace, from Makerspaces.com

https://ideas.demco.com/blog/maker-cart-transformed-hands-on-learning/

https://edublog.scholastic.com/post/creating-mobile-classroom-makerspace-library-program

ADST in My Library

Created using WiseMapping.

How can I support ADST in my library?

Most importantly, I want to foster an environment of trust, so that all stakeholders feel safe to take risks. With trust can come play, and with play comes creativity (Tim Brown, TED).

Next up, I want to encourage stakeholders to play by giving them the tools to do so. From makerspaces to tech hubs to role-playing, lego, and board games/video games. I want the LLC (and the VLLC) to be a space where people know they are free to ideate, prototype, test, fail, try again.

Lastly, I want inquiry to be woven into every aspect of the library. From a Wonder Wall, where big and little questions are frequently refreshed, to actively and explicitly building research skills. The library should be a space where searching for knowledge is supported in every way.

Is there anything missing from this MindMap?

If you could incorporate one new thing into your LLC or VLLC tomorrow to help promote ADST, what would it be?

References:

Brown, Tim. 2008. Tales of creativity and play. Serious Play 2008. https://www.ted.com/talks/tim_brown_tales_of_creativity_and_play

Professional Goals

This was created using Canva for Educators. You are welcome to use and distribute this under Creative Commons licensing.

Questions for you:

  1. Do you have any resources or PLN connections to help me achieve this goal? Who is currently doing this work?
  2. What does it mean to you to apply an anti-oppressive analysis to technology integration and lesson design?

Get the link to this Canva Infographic here. You may use this as a template and edit to suit your personal learning goals!

ADST: Design Thinking

In minute 3:37 of Sandra Averill’s overview of the BC K-9 ADST curriculum, I hear something that clicks into place for me:

“My concern is that we will take a traditional approach to this non-traditional curriculum.” (3:37, Averill)

Unlike traditional models of teaching, ADST is not intended to be a unit that we begin and complete. Instead, it is a model of thinking and learning that is woven throughout the curricula. The moment we apply constraints to the ADST process, we are limiting and moving away from the purpose of exploration, individualized learning, collaborative design, and growth mindset.

Sandra describes the ideal ADST process as “meeting the same learning outcomes, but arriving there through different materials.” (7:40, Averill)

Immersion, problem-solving, creating, big-picture thinking, uncharted territory, expeditionary learning, inquiry, context, life-improving, inspirational, stages of a project, skills for life… these key words help to define how ADST can transform the idea of what it means to be a teacher and a student in the 21st century. It starts with a problem and moves almost immediately into several questions to help define and meet that problem.

“I feel that schools shouldn’t just be about learning about problems, I think they should be about solving them. Because, if you aren’t learning about solving problems, then what will you do when you’re out of school?” – Liva Pierce, King Middle School, Maine School Engages Kids With Problem-Solving Challenges

As students move on to future grades, they may forget the particulars of the content they have been taught. That is to-be-expected. We retain what is relevant, interesting, and useful to us. What does not go away are the life skills: communicating with others, defining and tackling a problem, approaching an unknown with curiosity and wonder.

Imagine the products of an educational system that focussed on life skills over content, relevancy over ease-of-delivery, inspiring and empowering students to follow their passions over the more traditional “sage-on-the-stage” method of delivering content.

I’m curious, what is preventing more teachers and schools from adopting the problem-solving approach to learning? How can those barriers be addressed by the school librarian?

References:

BC ADST Curriculum

Applied Design Skills and Technologies K-9, published by Sandra Averill through Issuu.com on Oct 22, 2017

ADST Design Thinking K-9, uploaded by Sandra Averill through Vimeo.com on March 24, 2020

Maine School Engages Kids With Problem-Solving Challenges, a PBS NewsHour piece on Youtube, uploaded on May 6, 2013

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