Place-based teaching and learning in SD61

Computational Participation

Building on my last entry about Computational Thinking (CT), I want to dive deeper into what it means to actually engage in CT as an active participant. In Yasmin B. Kafai’s article “From Computational Thinking to Computational Participation in K–12 Education” the term computational thinking is reframed to computational participation (CP) (2016). According to Kafai, CP involves “solving problems, designing systems, and understanding human behavior in the context of computing.

What does that look like in today’s Elementary (K-5) schools?

Kafai speaks of the importance of relevant and authentic learning opportunities, where kids can engage in digital practices that are fun, interactive, and actually mean something to them in the context of their lives. According to Kafai, “programming is not an abstract discipline, but a way to “make” and “be” in the digital world.” In other words, programming can be the digital language of identity-making online.

As with all identity-making, this is not a solitary pursuit. This must happen in collaboration, interaction, and communication with others. We are social creatures and we thrive in learning situations that allow us to build upon and with the genius of others. From building from “scratch” or “remixing” an existing product, Kafai stresses that a key feature for 21st century learning is open knowledge sharing and innovation.

It might seem like CP is as simple as grouping kids together to work on a coding project, but Kafai cautions that CP comes with its own set of challenges. Kafai reminds that students aren’t “digital natives” and that, “to learn to code students must learn the technicalities of programming language and common algorithms, and the social practices of programming communities.

Some ideas to build the foundational skills, communication, and processes to become a CP?

  • Design “Exact Instruction Challenges” for your classroom: written or verbal. Focus on deconstructing a simple (or complex, if you’re brave and patient and have done this before!) task into its most basic steps. Build skills in communication.
  • Do round-robin designs: one student starts it off and then passes it on. Consider that this can be done on-paper (written or visual), physically (designing a dance or movement), verbally (a story or song), or with a hands-on creation like Lego or blocks. Your imagination is the limit, and the purpose is to foster open sharing, lessening attachment to ownership, and learning to work collaboratively. *Check out the full Google Design Sprint Kit.
  • Start your day with a WODB dialogue: Which one doesn’t belong? There are no answers provided with these, because multiple correct answers exist. This task builds skills in reasoning and explaining an answer, while encouraging out-of-the-box thinking and understanding that one-solution-fits-all is often a myth. I love this as a warm-up activity for math.

Granted, none of these ideas use tech. What they do is build the foundational skills for CT and CP.

Over to you:

How have you seen CP come alive in your school?

What have been some of the most successful (in terms of student participation, enjoyment, and learning) ways in which you have incorporated CP into your practice?

References:

Kafai, Yasmin B. “From Computational Thinking to Computational Participation in K-12 Education.” Communications of the ACM, vol. 59, no. 8, Aug. 2016, pp. 26–27. EBSCOhost, doi:10.1145/2955114.

Josh Darnit (2017). “Exact Instructions Challenge PB&J Classroom Friendly | Josh Darnit.” Retrieved on July 21, 2021 from: https://www.youtube.com/watch?v=FN2RM-CHkuI

LUMA Institute (ND). “Round Robin” from the Google Design Sprint Kit, last accessed July 21, 2021 from: https://designsprintkit.withgoogle.com/methodology/phase1-understand/round-robin

https://wodb.ca: a website dedicated to Which One Doesn’t Belong? With a nod to Christopher Danielson and his Which One Doesn’t Belong – A Shapes Book

3 Comments

  1. Laura

    Hi Katrina,
    Great Questions! My school is slow to jump on the coding wagon, but we have participated in some great activities with our tech guru. The students love the spheros and we try and get them into the school as much as we can.
    My class comes alive when we work on any of our inquiry projects. They have the choice to show their understanding in a way that is meaningful to them. Often they choose to make games or little videos for the class through a coding app.
    I teach grade 4 so my students are just starting to learn computational thinking and participation, but I feel like the opportunity inspires and engages them.
    Thanks for sharing!
    Laura

  2. Navneet

    Comment by Navneet
    Hi Katrina,
    As a TTOC, I have had the opportunity to go to various schools in my district but haven’t really noticed a push in the CP area. I have been in a few classes were they look at basic coding and how to get their robots to move around but that is usually the extent of it. Students enjoy it for the first couple of days and then the excitement seems to simmer down as they realize there is a lot more to the task then just playing with the final result that they have to come up with. I think the most successful would have been the Minecraft and video games that the boys played/created. I wasn’t there for the full duration of it but for the day that I was in I heard a few enthusiastic “YES!” coming from the boys. How have your experiences been? Is your school quite progressive?

    https://www.iste.org/explore/computer-science/teach-coding-and-computational-thinking-elementary-students

    • Katrina.BC

      Also a TTOC, so my experience has varied across schools. For the most part, I see CP being done the same way so many other things are done: siloed. I see it introduced with shiny gadgets that are fun to play with but, like you have also experienced, kids get tired of when they realize it’s actually trickier than they thought! That’s why I have a big focus on building the thinking skills needed to engage in CP.

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