Place-based teaching and learning in SD61

Tag: Design Challenge

A Redesigned Library

I used Canva for this full presentation, including narration! This was a first, and I really enjoyed marrying my love of design with the practical elements of voice-over. Canva allowed me to include speaker’s notes for each slide so that I could read while recording. A small con was that I did not see how to include speaker’s notes until I was in record-mode, so I had to pause the recording to go through and type in all my notes, then resume recording.

After receiving some helpful feedback from colleagues, I’ve posted a video of my redesign challenge. As always, I welcome your critique and friendly feedback!

Re-Imagine Learning – a Mobile Makerspace design challenge for the 21st century learning library commons.

In case of difficulty viewing the embedded video, you can find the full presentation here.

I’ve included the tag-line “ReImagine Learning” throughout this slideshow, and it’s a phrase I’m considering branding for my future LLC. Some possible names for the mobile makerspace include:

  • Make-it Mobile
  • STEAM Cart (or STEAMobile)
  • Bob. (this one has no reason, it would just be funny)

Truthfully, I would entrust naming the Mobile Makerspace to our student body, through a month-long challenge from September-October.

Over to you:

What further information might you need in order to embark on this design challenge?

How was the pacing and flow of this presentation? What would you change?

References:

BC Curriculum. (2016). ADST K-5. https://curriculum.gov.bc.ca/curriculum/adst

BC Curriculum. (2016). Core Competencies. https://curriculum.gov.bc.ca/competencies

Edutopia. (2018). Learning Problem Solving and Growth Mindset in a Makerspace. YouTube.com

IDEO. (2021). Design Thinking Defined. designthinking.ideo.com

ISTE. (2021). ISTE Standars for Educators. https://www.iste.org/standards/iste-standards-for-teachers

Puentedura, R. (2015). SAMR: A brief introduction. hippasus.com/rrpweblog/

Updating the Plan

Continuing with the Mobile Makerspace Design Challenge (introduced here and further developed here), it’s time to find some photographic inspiration for what this could look like. I searched Creative Commons images and found a cart, then broadened my search outside of CC and found a couple others to add to the Linoit board.

Screenshot of the updated Design Challenge board, including new visual inspiration and provocations.

The Mobile Makerspace is intended to foster creativity, exploratory learning, computational thinking, team work, and design skills in schools that may not have the space or budget for a fully fixed Makerspace. It can also be for schools that do have a fixed Makerspace, but want a secondary option that can be wheeled into classrooms.

I have added provocations to think about ideating, brainstorming, where the cart might be stored in the library, whether a messy cart is a hindrance or not, and, thanks to my colleagues, a consideration for the tools and labeling of materials.

The updated Linoit board can be explored here. Now I want to hear from you:

  • What do you like about the project?
  • What are your concerns and/or questions for consideration?
  • Do you have any ideas for potential resources?

References:

“Mobile Maker Cart, called the Curiosity Cart” by Texas State Library and Archives Commission is licensed under CC BY 2.0

The Linoit plan: http://linoit.com/users/katrina-bc/canvases/Building%20the%20Plan

Considering the Layout: https://ideas.demco.com/blog/create-space-for-makerspaces/#

A product-centred site for inspiration: https://www.copernicused.com/stem-steam-makerspaces

Schipp, Jessica Gray. “Color-Coded Clean Up: Organizing Your Makerspace.” Creativity Lab – Making in School, Lighthouse Community Public Schools, 18 Feb. 2014, lighthousecreativitylab.org/2014/02/color-coded-clean-up-organizing-your-makerspace/.

Iteration of the Building Plan

After hearing from my colleagues about how they might integrate communication and professional skills development into my design challenge, I have rounded out my Linoit board and am ready to issue this as a design challenge!

The new Linoit board includes consideration of who the designers might need to communicate with in order to make their mobile/pop-up Makerspace a reality. As I look at it, I realize I haven’t made it explicit that students must be included in this process as well! How can we design something intended for students to use without including their voice?

Additionally, this design challenge will include a seminar or workshop to help teach how to incorporate the Makerspace into lesson plans. Some teachers may think that a Makerspace is just a play-space, and this session will help them realize how much more it can be.

I’ve included both a screenshot and the link to the board below:

Screenshot of my Linoit board for the Makerspace Design Challenge

Link for better resolution and the ability to click through: http://linoit.com/users/katrina-bc/canvases/Building%20the%20Plan

Resources:

Linoit.com

BC ADST Curriculum

Autodesk Tinkercad. 2017. How to create a mobile maker cart and engage teachers in the process. YouTube.com.

https://ideas.demco.com/blog/maker-cart-transformed-hands-on-learning/

https://edublog.scholastic.com/post/creating-mobile-classroom-makerspace-library-program

Building the Plan

Screenshot of the Linoit cork board for this design challenge.

Link to the interactive board here: http://linoit.com/users/katrina-bc/canvases/Building%20the%20Plan

References:

Linoit.com

BC ADST Curriculum

Autodesk Tinkercad. 2017. How to create a mobile maker cart and engage teachers in the process. YouTube.com.

Resources for starting and running a mobile Makerspace, from Makerspaces.com

https://ideas.demco.com/blog/maker-cart-transformed-hands-on-learning/

https://edublog.scholastic.com/post/creating-mobile-classroom-makerspace-library-program

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