Place-based teaching and learning in SD61

Tag: tech tools

Learning Commons Apps

There are so many apps on the market today, it’s tricky to know which one to use. As educators, we must be aware of the FIPPA guidelines to protect student privacy, SAMR model to ensure the tech is enhancing or transforming learning in a meaningful way, and the TPACK model to ensure the tech is being integrated into the pedagogy and content of a lesson as a relevant educational tool.

So much to think of!

Not sure what all you have to consider? Kathy Schrock to the rescue! Kathy has created an app evaluation tool for iPad apps that are content-based and intended for creation.

I’m sure you’ve noticed that some apps come and go as quickly as rain on an April evening. Thankfully, Annette Lamb, Ph.D, a Senior Lecturer in the department of Library and Information Science at IUPUI, has compiled a list of time-tested apps here (see also the PDF link below).

And, just in case you’re in a real pinch, I’ve done some evaluation and have pre-approved 4 apps for your LLC:

Comparison Chart of 4 apps for grades K-5: Kidspiration Maps, Pixton, Green Screen by Do Ink, and Write About This. Looks at Function, SAMR, Location, and Min. Age.

References:

Lamb, A. (2017, 06). What’s in your pocket? A decade of interactive online tools for school libraries. Teacher Librarian, 44, 56-60,63. Retrieved from https://www-proquest-com.proxy.queensu.ca/magazines/whats-your-pocket-decade-interactive-online-tools/docview/1925376490/se-2?accountid=6180

Schrock, K. (2011-2015). CRITICAL EVALUATION OF A CONTENT-BASED IPAD/IPOD APP. Accessed 8 Aug, 2021 from: http://www.schrockguide.net/uploads/3/9/2/2/392267/evalipad_content.pdf

Schrock, K. (2011-2015). CRITICAL EVALUATION OF A CREATION IPAD/IPOD APP. Accessed 8 Aug, 2021 from: http://www.schrockguide.net/uploads/3/9/2/2/392267/evalipad_creation.pdf

Computational Thinking.

I’ve seen coding exercises, tools, and activities pop up in Elementary schools across SD61 and the kids seem to love the play-based, problem-solving learning. I have loved the variety of options available, from apps to gadgets to fully unplugged. In this post, I’d like to look at one of each at the Primary Level:

App: Scratch Jr.

The stepping stone to more advanced coding and programming, this app allows kids (aged 5-7) to work with graphical coding blocks in order to make their characters move, jump, dance, and sing. They can play with the visuals, personalize the characters and backgrounds, and get into some fun individual and team challenges.

Pros:

  • Free for iPad and Android
  • Developmentally appropriate for kids aged 5-7
  • Massive community for resources and support that can be easily integrated into many subjects

Cons:

  • Does not necessarily offer next-step links into text-based coding languages
  • It’s older sibling (Scratch) has received a 47% (Warning) rating on privacy and security from Commonsense.org
  • iPads or Android tablets are required, currently making this a tool for schools with financial privilege

Gadget: Cubeto

This fun little gadget takes coding off the screen and into kids’ hands. With tactile, Lego-like pieces, Cubetto teaches the basics of computer programming through play.

Pros:

  • No screens necessary, therefore no privacy or security issues
  • Play-based education
  • Hands-on, experiential learning
  • Developmentally suitable for children ages 3-9

Cons:

  • A price-tag of $400+ for one play-set means that this isn’t necessarily financially accessible to all schools
  • Does not offer links to text-based coding languages
  • Reliant on small pieces that may easily be lost or damaged

Unplugged: CS Unplugged

Now, this site does require at least the teacher to have computer access. This site gives teachers bucketloads of resources to teach CS skills without a computer! Building on the foundational skills of patterning, deconstruction, problem-solving, and more.

Pros:

  • Free to use and no tech tools required
  • Play-based and problem-based learning
  • Uses low-cost and general supplies, like string, cards, glue, and chalk
  • Well-organized site with excellent UX

Cons:

  • Not actually teaching tech skills directly
  • Does not translate to actual computer skills, but rather a foundational understanding of some computational thinking skills

I have had the pleasure of learning with and exploring each of these three tech tools and I think they each have a unique and valuable place in public schools.

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