Learning in Place

Place-based teaching and learning in SD61

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ADST: Design Thinking

In minute 3:37 of Sandra Averill’s overview of the BC K-9 ADST curriculum, I hear something that clicks into place for me:

“My concern is that we will take a traditional approach to this non-traditional curriculum.” (3:37, Averill)

Unlike traditional models of teaching, ADST is not intended to be a unit that we begin and complete. Instead, it is a model of thinking and learning that is woven throughout the curricula. The moment we apply constraints to the ADST process, we are limiting and moving away from the purpose of exploration, individualized learning, collaborative design, and growth mindset.

Sandra describes the ideal ADST process as “meeting the same learning outcomes, but arriving there through different materials.” (7:40, Averill)

Immersion, problem-solving, creating, big-picture thinking, uncharted territory, expeditionary learning, inquiry, context, life-improving, inspirational, stages of a project, skills for life… these key words help to define how ADST can transform the idea of what it means to be a teacher and a student in the 21st century. It starts with a problem and moves almost immediately into several questions to help define and meet that problem.

“I feel that schools shouldn’t just be about learning about problems, I think they should be about solving them. Because, if you aren’t learning about solving problems, then what will you do when you’re out of school?” – Liva Pierce, King Middle School, Maine School Engages Kids With Problem-Solving Challenges

As students move on to future grades, they may forget the particulars of the content they have been taught. That is to-be-expected. We retain what is relevant, interesting, and useful to us. What does not go away are the life skills: communicating with others, defining and tackling a problem, approaching an unknown with curiosity and wonder.

Imagine the products of an educational system that focussed on life skills over content, relevancy over ease-of-delivery, inspiring and empowering students to follow their passions over the more traditional “sage-on-the-stage” method of delivering content.

I’m curious, what is preventing more teachers and schools from adopting the problem-solving approach to learning? How can those barriers be addressed by the school librarian?

References:

BC ADST Curriculum

Applied Design Skills and Technologies K-9, published by Sandra Averill through Issuu.com on Oct 22, 2017

ADST Design Thinking K-9, uploaded by Sandra Averill through Vimeo.com on March 24, 2020

Maine School Engages Kids With Problem-Solving Challenges, a PBS NewsHour piece on Youtube, uploaded on May 6, 2013

TPACK and SAMR in the Library

The traditional school library is transforming. From the old model of checking books in-and-out into a new virtual and physical space that blends inquiry, exploration, socialization, collaboration, co-teaching, digital citizenship, and information literacy into a community hub within the school (and online!).

What does this mean for teacher librarians? Well, for one, it’s time to become the tech leaders of the school.

Two leading models for tech integration are TPACK and SAMR. How can these models be used to support teachers in the library? I’ve explored this in a mind map below.

Questions:

  • When assessing the richness of a tech tool, are you a lone wolf or do you reach out to colleagues for their advice and expertise?
  • As a TL, how would you go about overcoming hesitancy towards collaboration and receiving resource suggestions?

References:

https://www.edutopia.org/article/powerful-model-understanding-good-tech-integration

https://sites.google.com/site/bythebrooksdesignforlearning/samr

TPACK for Gr. 3 Math

TECHNOLOGICAL, PEDAGOGICAL , AND CONTENT KNOWLEDGE (TPACK) FOR GRADE 3 MATH.

Learning Outcome: Students will use comparative language to discuss the likelihood of simulated events.

Using the TPACK Model, I have developed connections to the BC Grade 3 Mathematics Curriculum. By focussing on Content and Pedagogical Knowledge first, I prioritized student learning and curricular goals. Once I knew what I wanted to teach, and how I wanted to teach it, I then moved on to figuring out which technologies would best support the learning objectives. I used the SAMR questions from my previous blog post to help vet my tech options and ensure they were adding value to the learning experience.

This image and the ideas within are Creative Commons (CC) and yours to use, duplicate, share, and borrow from.

References:

YouTube read-aloud: A Very Improbable Story by Edward Einhorn

Online games of chance: https://www.online-stopwatch.com/chance-games/

Lesson resources and materials for probability in math: https://wehavekids.com/education/Best-Kids-Books-to-Teach-Probability-in-Math

An idea for creating your own game of probability using Scratch: https://researchideas.ca/mathncode/scratch-probability.html

Some more Games of Chance on Scratch: https://scratch.mit.edu/search/projects?q=games%20of%20chance

TPACK Framework: http://matt-koehler.com/tpack2/tpack-explained/

YouTube TPACK explained (Common Sense Education): https://www.youtube.com/watch?v=yMQiHJsePOM

BC Curriculum for Grade 3 Math: https://curriculum.gov.bc.ca/curriculum/mathematics/3/core

Technology Tools: Questions to Ask.

1. In what ways could I accomplish or improve a classroom goal using this tech?
2. How could this tech make learning goals accessible to more people?
3. Does this tech enable students to connect and collaborate with each other?
4. What authentic, real-world skills is this tech building in my learners?
5. Do I feel comfortable using this tech, and where can I find support to help integrate it into my teaching practice?
This poster is Creative Commons and you are welcome to download, use, and share.

Exploring integrating SAMR into the classroom? Here are three resources I have found to be most helpful, accessible, and critical of the process:

A full break-down of SAMR in the classroom, with suggestions and ideas for implementation: https://www.edutopia.org/article/powerful-model-understanding-good-tech-integration

A critical look with some excellent questions to ask yourself: https://www.edsurge.com/news/2018-10-18-what-the-samr-model-may-be-missing

Lesson inspiration, critical questions, and scaffolded ideas: https://www.emergingedtech.com/2015/04/examples-of-transforming-lessons-through-samr/

SAMR in the Library

SAMR: Substitution, Augmentation, Modification, and Redefinition. This model, developed by Dr. Ruben Puentedura, helps guide teachers into using technology to both enhance and transform their classrooms towards 21st century digital integration. I see it every day in my district (SD61):

  • Students using Google Suite to complete assignments and share live with teacher and classmates for ongoing feedback, collaboration, and comments,
  • Teachers using FreshGrade or Google Classroom to connect with both students and households in order to share day-to-day happenings in the classroom rather than waiting for PT meetings or report cards,
  • Inviting students to submit videos, audio recordings, and graphic images in the stead of a traditional poster board or essay, or
  • Digitally connecting to classrooms around the world to broaden global citizenship, worldview, and perspective… just to name a few!

In the library, the implementation of SAMR is also visible:

  • Digital curation and cataloguing,
  • Virtual libraries, with links to free e-books, podcasts, apps, websites and more (check out my district’s incredible e-library for Elementary Schools here),
  • Green screens, smart boards, and tablets for exploring content creation, and
  • Robotics centres for coding and ADST exploration.

If you would like a fun project to do with your students, in the classroom or library, I’ve created the Time Capsule activity below as a fun way to kick off the year with identity exploration, reflection, goal-setting, and creative expression. This would be so fun to re-open at the end of the year!

What are some ways your library technology fits the SAMR model?

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