TECHNOLOGICAL, PEDAGOGICAL , AND CONTENT KNOWLEDGE (TPACK) FOR GRADE 3 MATH.

Learning Outcome: Students will use comparative language to discuss the likelihood of simulated events.

Using the TPACK Model, I have developed connections to the BC Grade 3 Mathematics Curriculum. By focussing on Content and Pedagogical Knowledge first, I prioritized student learning and curricular goals. Once I knew what I wanted to teach, and how I wanted to teach it, I then moved on to figuring out which technologies would best support the learning objectives. I used the SAMR questions from my previous blog post to help vet my tech options and ensure they were adding value to the learning experience.

This image and the ideas within are Creative Commons (CC) and yours to use, duplicate, share, and borrow from.

References:

YouTube read-aloud: A Very Improbable Story by Edward Einhorn

Online games of chance: https://www.online-stopwatch.com/chance-games/

Lesson resources and materials for probability in math: https://wehavekids.com/education/Best-Kids-Books-to-Teach-Probability-in-Math

An idea for creating your own game of probability using Scratch: https://researchideas.ca/mathncode/scratch-probability.html

Some more Games of Chance on Scratch: https://scratch.mit.edu/search/projects?q=games%20of%20chance

TPACK Framework: http://matt-koehler.com/tpack2/tpack-explained/

YouTube TPACK explained (Common Sense Education): https://www.youtube.com/watch?v=yMQiHJsePOM

BC Curriculum for Grade 3 Math: https://curriculum.gov.bc.ca/curriculum/mathematics/3/core