Place-based teaching and learning in SD61

Category: Understanding Learning

Develop an understanding of how learners learn in order to cultivate effective learning environments

Computational Thinking and Robotics

Apparently, according to the BC Curriculum, children in grades K-5 are too young to learn Computational Thinking and Robotics. Or at least, anything explicitly called that. When I enter those search terms into the Search Curriculum page, with parameters set to K-5, I’m given nothing! When I remove the parameters, I see that the terms begin showing up in Grade 6 and are most predominant in Secondary grades. What a disappointment!

But what is computational thinking (CT) and how does it link to robotics? Is it possible that these skills are, in fact, taught at the K-5 levels, though not explicitly called that?

According to the CodeBC Computational Thinking Illustrated, when we engage in CT what we are doing is “specifically looking at what happens when we collect, store, and process data…. we take note and measure how data is transformed. We look at how information is processed and what is accomplished by that processing.” Another big part of CT is actually getting our hands busy by building and producing computational artifacts – like machines or robots. In other words, when we engage in CT, we do things like ideate, build, tinker, observe, and reflect. Now this is starting to sound like familiar curriculum for K-5.

When engaging in CT, we are also building skills in abstraction. One of the ways this is done is by building models – separating out the qualities we care about and leaving the rest. According to CodeBC, “when we deliberately separate our system into parts that can be individually understood, tested, reused, and substituted, then we are creating new abstractions.” Models can be physical objects or something less tangible, like a computer program. It takes time to learn how to narrow the margins and scope of a model so that the variables are measurable – create something without boundaries and you’ll “end up simulating the whole world!

In CT, we are also guided to build skills in analysis, problem-solving, and communication (with machines, computers and humans). The answers we get after analyzing results may not always be obvious to others, and so it is our task as computational thinkers to figure out how to translate our findings into clear and accessible terms. Inversely, we may have an idea that we want to test out and we must also learn to translate our ideas into CT: coding, programming, machinery, etc.

In K-5, we are asked to build and analyze models, solve simple and complex problems, and learn how to communicate with ourselves and others. A great deal of this is done through play and scaffolding emerging scientific, mathematical, social, physical and creative thinking skills.

Team-work is another skill developed with CT. CodeBC reminds us that “building any complex system, software or hardware, requires more work be done in less time than any single person can accomplish.” Adding more people isn’t the magic recipe, however; “interpersonal and communication skills as well as knowledge of different team methodologies and processes” are vital to effective teamwork, as is good management as teams expand.

As it turns out, we are continuously developing CT skills at the K-5 level; it’s just not explicitly called CT. Being aware of the end-goal might be helpful for teachers who are introducing the skill-building exercises that will prepare children to become computational thinkers.

So, what are some explicit ways we can engage in CT?

Decomposition is one. Taking apart objects or breaking down a process into individual steps, like Josh Darnit does in his PB&J Exact Instructions Challenge:

Josh Darnit (2017) Exact Instructions Challenge PB&J Classroom Friendly

Primary teachers are very familiar with another exercise in CT: pattern recognition. According to CodeBC, “forming an idea of what you expect is one way to find patterns. The more you look, the more patterns you will find in nature, in computational artifacts, and in processes. When we recognize a pattern, we can use our other computational thinking skills to help us understand its importance.

Once we start to find and recognize the patterns that surround and are within us, we must learn to describe the patterns we see with precision. For this, we learn pattern generalization and abstraction. When generalizing, we look for similarities or commonalities in a group of patterns and we try to describe them in a way that is both clear and efficient. When we learn to describe a group of patterns, or a pattern of patterns, all at once, then we have an abstraction.

Finally, CT skills can be explored using algorithm design. While some algorithms are computer programs, it’s fair to say that an algorithm is more like an idea. In order to design an algorithm, you need to think about what you want to accomplish (your goal), and what tools and limitations you have (the constraints of the system). CodeBC says that designing an algorithm that “accomplishes specific goal within the constraints of the system is like creating an elegant dance that everyone else wants to learn.” Just like a dance, this is a process that can be explored, played with, and scaffolded in K-5.

So, what do CT and robotics have in common? CT is the framework we need in order to engage in robotics. It is the exploration and skill-building of language, patterning, process, and thinking that makes something like robotics possible. While “Computational Thinking” and “robotics” may not show up in the K-5 BC Curriculum, the foundational building blocks are there: analyzing, communicating, ideating, pattern-recognition, problem-solving. We just have to learn how to read the language of CT and remember to begin with the end in mind.

Professional Goals

This was created using Canva for Educators. You are welcome to use and distribute this under Creative Commons licensing.

Questions for you:

  1. Do you have any resources or PLN connections to help me achieve this goal? Who is currently doing this work?
  2. What does it mean to you to apply an anti-oppressive analysis to technology integration and lesson design?

Get the link to this Canva Infographic here. You may use this as a template and edit to suit your personal learning goals!

ADST: Design Thinking

In minute 3:37 of Sandra Averill’s overview of the BC K-9 ADST curriculum, I hear something that clicks into place for me:

“My concern is that we will take a traditional approach to this non-traditional curriculum.” (3:37, Averill)

Unlike traditional models of teaching, ADST is not intended to be a unit that we begin and complete. Instead, it is a model of thinking and learning that is woven throughout the curricula. The moment we apply constraints to the ADST process, we are limiting and moving away from the purpose of exploration, individualized learning, collaborative design, and growth mindset.

Sandra describes the ideal ADST process as “meeting the same learning outcomes, but arriving there through different materials.” (7:40, Averill)

Immersion, problem-solving, creating, big-picture thinking, uncharted territory, expeditionary learning, inquiry, context, life-improving, inspirational, stages of a project, skills for life… these key words help to define how ADST can transform the idea of what it means to be a teacher and a student in the 21st century. It starts with a problem and moves almost immediately into several questions to help define and meet that problem.

“I feel that schools shouldn’t just be about learning about problems, I think they should be about solving them. Because, if you aren’t learning about solving problems, then what will you do when you’re out of school?” – Liva Pierce, King Middle School, Maine School Engages Kids With Problem-Solving Challenges

As students move on to future grades, they may forget the particulars of the content they have been taught. That is to-be-expected. We retain what is relevant, interesting, and useful to us. What does not go away are the life skills: communicating with others, defining and tackling a problem, approaching an unknown with curiosity and wonder.

Imagine the products of an educational system that focussed on life skills over content, relevancy over ease-of-delivery, inspiring and empowering students to follow their passions over the more traditional “sage-on-the-stage” method of delivering content.

I’m curious, what is preventing more teachers and schools from adopting the problem-solving approach to learning? How can those barriers be addressed by the school librarian?

References:

BC ADST Curriculum

Applied Design Skills and Technologies K-9, published by Sandra Averill through Issuu.com on Oct 22, 2017

ADST Design Thinking K-9, uploaded by Sandra Averill through Vimeo.com on March 24, 2020

Maine School Engages Kids With Problem-Solving Challenges, a PBS NewsHour piece on Youtube, uploaded on May 6, 2013

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